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3D Graphics: Limits to Growth?

Posted by on December 11, 2007

3D Graphics: Limits to Growth?

This article touches on some of the crazy statistics for bleeding edge PC game machines. My latest game machine build is a Q6600 with a 8800 GTX with 768 Mb of memory. This system is great when I’m playing a game like Call of Duty 4 or World in Conflict, but this hardware powered by a 750-watt power supply is such overkill when I’m surfing the web or my kids are playing Club Penguin or Peggle Deluxe on the same machine. At this point, it appears that a lot of brute force requiring high amounts of power is the way video card manufacturers are approaching future designs. I hope to see some revolutionary solutions in the next 5 years – even only to save some power.