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	<title>Silicon Valley Days &#187; Games</title>
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	<link>http://www.siliconvalleydays.com</link>
	<description>From Silicon Valley...</description>
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		<title>When Gaming Is Good for You &#8211; WSJ.com</title>
		<link>http://www.siliconvalleydays.com/?p=2078</link>
		<comments>http://www.siliconvalleydays.com/?p=2078#comments</comments>
		<pubDate>Tue, 06 Mar 2012 17:44:51 +0000</pubDate>
		<dc:creator><![CDATA[Silicon Valley Dazed]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.siliconvalleydays.com/?p=2078</guid>
		<description><![CDATA[A growing body of university research suggests that gaming improves creativity, decision-making and perception. The specific benefits are wide ranging, from improved hand-eye coordination in surgeons to vision changes that boost night driving ability. People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study. &#8230; <a class="read-excerpt" href="http://www.siliconvalleydays.com/?p=2078">Continue reading <span class="meta-nav">&#187;</span></a>]]></description>
				<content:encoded><![CDATA[<blockquote>
<p style="text-align: center;"><a href="http://online.wsj.com/article/SB10001424052970203458604577263273943183932.html#articleTabs=article"><img src="http://www.siliconvalleydays.com/wordpress/wp-content/uploads/2012/03/030512braingame_512x288.jpg" alt="Starcraft 2" /></a></p>
<p>A growing body of university research suggests that gaming improves creativity, decision-making and perception. The specific benefits are wide ranging, from improved hand-eye coordination in surgeons to vision changes that boost night driving ability.</p>
<p>People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study.</p></blockquote>
<p>Interestingly, violent games seem to provide the most consistent positive learning effect. Perhaps this is because that violence may provide the greatest stimulation and reward to the brain. Within games, the violence reward is the easiest to provide. It would be much harder to provide a sex or food reward. It would be interesting to see a game that had the explicit goal of trying to educate through violence. The game Company of Heroes is a game I&#8217;ve played which uses historical WWII units in the game that educates you about their inherent strengths and weaknesses. I had fun seeing the displays of violence within the game, but I also learned about the weapons and tactics of WWII:</p>
<blockquote><p>Even so, researchers have yet to create educational software as engaging as most action games. Without such intense involvement, neural circuits won&#8217;t change, they believe. &#8220;It happens that all the games that have the good learning effect happen to be violent. We don&#8217;t know whether the violence is important or not,&#8221; said Dr. Bavelier. &#8220;We hope not.&#8221;</p></blockquote>
<p>via <a href="http://online.wsj.com/article/SB10001424052970203458604577263273943183932.html#articleTabs=article">When Gaming Is Good for You &#8211; WSJ.com</a>.</p>
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		<title>Plants vs. Zombies</title>
		<link>http://www.siliconvalleydays.com/?p=801</link>
		<comments>http://www.siliconvalleydays.com/?p=801#comments</comments>
		<pubDate>Thu, 21 May 2009 15:16:41 +0000</pubDate>
		<dc:creator><![CDATA[Silicon Valley Dazed]]></dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.siliconvalleydays.com/?p=801</guid>
		<description><![CDATA[Hmmm, we&#8217;ve milked the Zombie genre for all that it&#8217;s worth in terms of movies and games. Wait a minute?! How about Plants vs. Zombies. This silly, yet addictive game has been fun to play, although it is somewhat mindless.]]></description>
				<content:encoded><![CDATA[<p>Hmmm, we&#8217;ve milked the Zombie genre for all that it&#8217;s worth in terms of movies and games. Wait a minute?! How about Plants vs. Zombies. This silly, yet addictive game has been fun to play, although it is somewhat mindless.</p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=70005743-bad6-8419-98d1-e8303892b97d" /></div>
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		<title>Played Pixeljunk Monsters via Remote Play on the PSP</title>
		<link>http://www.siliconvalleydays.com/?p=407</link>
		<comments>http://www.siliconvalleydays.com/?p=407#comments</comments>
		<pubDate>Thu, 31 Jul 2008 15:31:28 +0000</pubDate>
		<dc:creator><![CDATA[Silicon Valley Dazed]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.siliconvalleydays.com/?p=407</guid>
		<description><![CDATA[I played Pixeljunk Monsters last night via Remote Play on the PSP. It actually helped to see the whole screen on the PSP rather than on the 50&#8243; HDTV for this game. The control wasn&#8217;t as good as the PS3 controllers, but it was acceptable. I also viewed some streaming video after I played some &#8230; <a class="read-excerpt" href="http://www.siliconvalleydays.com/?p=407">Continue reading <span class="meta-nav">&#187;</span></a>]]></description>
				<content:encoded><![CDATA[<p>I played Pixeljunk Monsters last night via Remote Play on the PSP. It actually helped to see the whole screen on the PSP rather than on the 50&#8243; HDTV for this game. The control wasn&#8217;t as good as the PS3 controllers, but it was acceptable. I also viewed some streaming video after I played some PJ Monsters. I did a direct link with the PS3 to to Remote Play. I&#8217;ll be very impressed if I can get good performance on PJ Monsters via remote play over the Internet. It was still quite impressive to me that I could play PJ Monsters on the PSP while Jennifer watched About a Boy on Oxygen.</p>
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		<title>10 games for $40 at Best Buy</title>
		<link>http://www.siliconvalleydays.com/?p=399</link>
		<comments>http://www.siliconvalleydays.com/?p=399#comments</comments>
		<pubDate>Wed, 28 May 2008 23:40:40 +0000</pubDate>
		<dc:creator><![CDATA[Silicon Valley Dazed]]></dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.siliconvalleydays.com/?p=399</guid>
		<description><![CDATA[Best Buy had a bunch of console games for the discount price of $5 at the front of the store for all 3 major consoles. My brother and I picked up 10 games, and the best part about it is that the checkout lady only charged us for 8 of the games so we picked &#8230; <a class="read-excerpt" href="http://www.siliconvalleydays.com/?p=399">Continue reading <span class="meta-nav">&#187;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Best Buy had a bunch of console games for the discount price of $5 at the front of the store for all 3 major consoles. My brother and I picked up 10 games, and the best part about it is that the checkout lady only charged us for 8 of the games so we picked up these 10 games for only $4 each!</p>
<p><img src="http://www.siliconvalleydays.com/wordpress/wp-content/uploads/2008/05/10games40dollars-1.jpg" alt="" /></p>
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		<title>Gears of War 2 &#8211; Demo of New Features at GDC 2008</title>
		<link>http://www.siliconvalleydays.com/?p=383</link>
		<comments>http://www.siliconvalleydays.com/?p=383#comments</comments>
		<pubDate>Sat, 29 Mar 2008 18:42:36 +0000</pubDate>
		<dc:creator><![CDATA[Silicon Valley Dazed]]></dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.siliconvalleydays.com/?p=383</guid>
		<description><![CDATA[Gears of War 2 &#8211; Demo of New Features My favorite new feature is where over 100 units of the horde appear at a time. Serious Sam had a lot of units at once, but they never had the realism or environment of the Gears of War.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=27vVUFbUD4Q&amp;feature=related"> Gears of War 2 &#8211; Demo of New Features</a></p>
<p>My favorite new feature is where over 100 units of the horde appear at a time. Serious Sam had a lot of units at once, but they never had the realism or environment of the Gears of War.</p>
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		<item>
		<title>3D Graphics: Limits to Growth?</title>
		<link>http://www.siliconvalleydays.com/?p=346</link>
		<comments>http://www.siliconvalleydays.com/?p=346#comments</comments>
		<pubDate>Tue, 11 Dec 2007 17:08:29 +0000</pubDate>
		<dc:creator><![CDATA[Silicon Valley Dazed]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.siliconvalleydays.com/?p=346</guid>
		<description><![CDATA[3D Graphics: Limits to Growth? This article touches on some of the crazy statistics for bleeding edge PC game machines. My latest game machine build is a Q6600 with a 8800 GTX with 768 Mb of memory. This system is great when I&#8217;m playing a game like Call of Duty 4 or World in Conflict, &#8230; <a class="read-excerpt" href="http://www.siliconvalleydays.com/?p=346">Continue reading <span class="meta-nav">&#187;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.extremetech.com/article2/0,1697,2230300,00.asp">3D Graphics: Limits to Growth?</a></p>
<p>This article touches on some of the crazy statistics for bleeding edge PC game machines. My latest game machine build is a Q6600 with a 8800 GTX with 768 Mb of memory. This system is great when I&#8217;m playing a game like Call of Duty 4 or World in Conflict, but this hardware powered by a 750-watt power supply is such overkill when I&#8217;m surfing the web or my kids are playing Club Penguin or Peggle Deluxe on the same machine. At this point, it appears that a lot of brute force requiring high amounts of power is the way video card manufacturers are approaching future designs. I hope to see some revolutionary solutions in the next 5 years &#8211; even only to save some power.</p>
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		<title>Stranglehold Soundtrack?</title>
		<link>http://www.siliconvalleydays.com/?p=334</link>
		<comments>http://www.siliconvalleydays.com/?p=334#comments</comments>
		<pubDate>Fri, 14 Sep 2007 17:29:17 +0000</pubDate>
		<dc:creator><![CDATA[Silicon Valley Dazed]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.siliconvalleydays.com/?p=334</guid>
		<description><![CDATA[Stranglehold Soundtrack? M4G: Will there be an official soundtrack album release? Rich Carle: Midway currently has no plans for a soundtrack release, but you never know…everything changes… Please, please, please come out with a soundtrack. I can&#8217;t get the main theme with the flute out of my head!]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.music4games.net/Features_Display.aspx?id=161">Stranglehold Soundtrack?</a></p>
<blockquote><p> M4G: Will there be an official soundtrack album release?<br />
Rich Carle: Midway currently has no plans for a soundtrack release, but you never know…everything changes…</p></blockquote>
<p>Please, please, please come out with a soundtrack. I can&#8217;t get the main theme with the flute out of my head!</p>
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		<title>John Woo Presents Stranglehold &#8211; Barrage Like a Super Star</title>
		<link>http://www.siliconvalleydays.com/?p=332</link>
		<comments>http://www.siliconvalleydays.com/?p=332#comments</comments>
		<pubDate>Mon, 10 Sep 2007 17:01:37 +0000</pubDate>
		<dc:creator><![CDATA[Silicon Valley Dazed]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.siliconvalleydays.com/?p=332</guid>
		<description><![CDATA[John Woo Presents Stranglehold &#8211; Barrage Like a Super Star A developer of Stranglehold talks about why barrage is his favorite Tequila Bomb. Barrage is absolutely essential to taking down the bosses in Stranglehold. As he says, the animations are badass, and when you&#8217;re in barrage mode, you can not be touched while you lay &#8230; <a class="read-excerpt" href="http://www.siliconvalleydays.com/?p=332">Continue reading <span class="meta-nav">&#187;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://blogs.ign.com/Strangleholdgame/2007/08/20/63947/">John Woo Presents Stranglehold &#8211; Barrage Like a Super Star</a></p>
<p>A developer of Stranglehold talks about why barrage is his favorite Tequila Bomb. Barrage is absolutely essential to taking down the bosses in Stranglehold. As he says, the animations are badass, and when you&#8217;re in barrage mode, you can not be touched while you lay down massive amounts of firepower. It&#8217;s great to use when there&#8217;s a wide area of view in front of you full of obstacles and baddies and you just want to quickly take out everything in front of you.</p>
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